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Furthermore,
most AAA game titles are now shipped with tutorials or training
levels just to bring 'newbie' (novice) players up to par. And this
is just to attain a minimum standard: we aren't even taking into
account the learning of game strategy. Players are demanding this
kind of sophistication now, which is bringing these games into the
realm of sport.
·The
box: There has been a lot of talk of marketing games exclusively
over the Internet, but the good old on-the-shelf box still retains
tremendous drawing power. Naturally, you'll need to put pizzazz
on the packaging: superior art; a substantial glossy box (with a
thick spine - visible if it is sitting on the shelf sideways); an
attractive booklet (though it's fine for the interior to be black-and-white).
An advantage with 3D graphics is the ability to generate box art
using your game's internal graphics (thereby cutting the need for
a painter or illustrator).
·Cross-platforming:
As games move into mainstream culture they are being treated more
and more as franchises. You can look at selling a game as a movie
platform; or look at turning a movie or TV show into a game. Beware:
just because a game is a hit doesn't mean it will be a hit movie,
and vice-versa: both versions need to stand on their own.
·Internet presence: It is mandatory to develop Internet
presence. With most multiplayer computer games a web-site goes live
coinciding with shipment of the boxed product, to foster the all-important
community aspect. The Internet presence of a game will also serve
as a community forum, a support base, and a source for add-on and
development tool downloads. It remains to be seen what kind of Internet
support presence and multiplayer community development console titles
will move toward; suffice to say it is par for serious PC game releases.
·Technical standards: Be clear about the technical
platform of your game: integrate your release with hardware will
be coming while not exceeding the capabilities of what exists, for
at least a substantial portion of the audience. For computer games
this is mainly about video card capabilities - the latest games
are intensely 3D affairs, often allowing players to explore vast
worlds in all dimensions. This may be a simpler question with consoles,
but again, if you're about to drop a four million dollar budget
on a game that will take two years to develop, make sure you're
developing it for a foreseeable technical standard two years into
the future.
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