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"It's the
feeling of overcoming something or someone. When you play chess
against someone it takes forever to beat them …Well imagin' feeling
this satisfaction every 30 seconds, that's what gaming is … That
is the appeal.... ...The sense of overcoming and achieving something
hard … [In videogames] you put yourself in his/her shoes (take the
place of the hero) … This feels good, you're amazing! …You control
everything … You're a hero, you did it with your skills, definitely
more rewarding than watching someone else do it."
"…I think the
appeal of violence has something to do with the need for shock in
our society. Attention spans are limited and people are in need
for something that is "thrilling". With all that we see in reality,
there seems to be a need to be entertained by the extreme. Violence
sells because it has shock value. I don't think that this is at
all a positive thing but nevertheless it has a big market. Young
people are also very aggressive - maybe this is due to the presence
of violence - but the "action" portrayed in the entertainment industry
seems to satisfy some need."
"Author Isaac
Basheviks Singer wrote this in his Nobel Prize-winning classic Shadows
on the Hudson (at least, this is how I feel like paraphrasing it):
"All of Russia's movies are about tractors and all of America's
are about gangsters. That's because they make movies about what
they have least of. If Russia made a gangster movie or America made
a tractor movie, it would never end" …The vast majority of our movie-going
teens are not poor. They do not live in housing projects or ghettos
where violence is rampant …The closest they ever come to violence
is watching American Gladiator reruns on television. So when a movie
comes along that is full of violence and killing, it is interesting
to them. Violent movies, to them, are what the tractor movie was
to Russians fifty years ago … I doubt that deep down, teens really
love to see another person get mauled or raped or killed. However,
since it is new and different to them..."
Interestingly,
our youth community supports the conception of a multifaceted appeal
of violence. Violence is fun, attractive, a powerful raw emotion
- a shock! While some teens are attracted to its presence in entertainment,
others are appalled. Nevertheless, violence equals impact in our
marketplace.
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